Just a quick update on the promo, particularly on the Terms and Conditions (meaning, how you can get paid):
1. You and the person you invited both have to be in the eligible countries (India, Thailand, Malaysia, Korea, Vietnam, Philippines, Indonesia or Singapore) to be paid or to get credit for your invites. The Terms and Conditions state:
"If you reside outside of the Eligible Countries, you may be permitted to download the PayPal WishList; however, you will not be eligible to participate in this Promotion. Additionally, you will not be entitled to receive an additional US$1 or cash back for those PayPal WishLists created by a person(s) outside of the eligible countries, even if the sum stating ‘you’ve earned’ on your Facebook page may indicate otherwise."
2. The friend you invited must create a wishlist AND a Paypal account (or have one already) for you to be eligible for the prize. Again, from the Terms and Conditions:
"You will be entitled to $1 USD for your own PayPal WishList, plus an additional $1 USD per friend who uses your invitation to create his or her own PayPal WishList, provided your friend has a PayPal account.
3. If two friends invited the same person, the one who gets the prize is the invite where the invite actually created a wishlist. So, if a friend of yours accepted the invite, your FB account will show $1 earned, but it's not yet yours unless she/he created a wishlist via your invite.
Well, that's it for now. Hopefully these guidelines will help you get "sure" additions to your paypal wishlist prize.
Labels: Facebook, Paypal wishlist
Everybody could use some extra cash, whether it's Christmas time or not. And even though you won't be able to enjoy the cash that you can get from Paypal's promo until after the Christmas season, it's still spending money of up to $100. With hardly any additional effort. Here's the mechanics:
Labels: Facebook, making money online, Paypal wishlist, prizes, promos
The chick has grown up, and it's a hen now! And it already laid a bunch of eggs. Might be I am doing the right thing giving it care and feeding it well. I still have to wait for sometime before I find out what will happen next, which I expect to be a bunch of more chicks.
While waiting for that, now is a good time as ever to talk about Friendship Points. As I posted earlier here in my intro post about Country Story, having friends play a role in the game. Aside from the 3 random gifts that you get for the first time you visit your friend, additional interaction with friends are also done through Friendship Points (FP).You start off with 75 FPs to each of your friends (you can click on the pic to enlarge and see better). How do you use those points? Well, for one you can automatically ask friends to help protect your crops from being stolen (by other friends or by themselves, ironically). You either go to your friend's farm, and click on the Friendship I
con (the one with the heart on the upper left of the pic; it would be on the lower panel of your screen if you are on your friend's farm). You can also do that right in your farm by calling up the screen on the left and clicking "Get Help". You can then proceed to assign a plot of unharvested crop to your friend. It will protect the crop from being stolen, and it will also automate the harvesting. Of course, this is not without a price. Each time you assign a friend to give you help, the FP goes down. Sounds like a typical relationship where you can't get too cozy long enough.
Now, your FP with your friend won't get up if he also asked you to do something for him. He will only end up losing FP on you as well. The only way you or him can get it up is to send gifts to your friends. Each item you send as a gift from the shop that is worth 1,000 coins, it will increase your FP with that friend by 10. Any item sent for less than 1,000 won't have any effect. Also, you can only increase your FP to your friend by a maximum of 10 per day. Take note that if you received an item worth 1,000 from the shop and you "re-gift" it, it won't be counted as gifting something worth 1,000 since the resale price (which becomes the reference price of the gift) is much much lower.
By the way, "asking" help from a friend does not require that they accept it too. Just like in Restaurant City, it's only a concept in the game and the accepting is done automatically.
If that is the only use of FP, you may think you would want to maximize your friends' help and ensure that you get your full harvest early on in the game. It turns out being friendly (and generous) can have long-term benefits. If you have at least 15 friends playing CS, you can get yourself a dog if you can get your FP with each of them up to 100. That's basically spending 3,000 coins to each of them (30 FP total, since an amount less than 1,000 gets you nowhere), for a total of 45,000 coins. If you think that's a steep price for getting a pet, you can view that dog as an investment, since it can prevent others from stealing from you. Saves you a lot of FPs and harvest in the long run, not to mention time spent on assigning plots to friends.
That's quite a lot for a post already. Back to the farm and remember what it's all about: having fun!
Labels: Country Story, Facebook, Friendship Points, games, Restaurant City
Playfish, the creator of Restaurant City, just recently launched its newest game, Country Story. This game is likewise accessible via Facebook. The game builds on the SIM-like style of Restaurant City while at the same time incorporating the theme of other popular Facebook games like FarmTown, BarnBuddy and Farmville.
You start in the game with a nice little house (that you can't get inside), and a plot of land that you can plow and plant crops in. Then there's the usual watering and harvesting. Of course, all these hard work will get your character tired, and you would need to replenish his strength by providing food or letting him rest for a while.
The game introduces also the concept of quests, which is quite similar to Awards given in Restaurant City. Some of the quests may require you to simply do so much of one thing in your farm, or it may require that you get involved with your friends. The Awards affects your farm in different ways, such as increasing your production capacity. The quests are given through one of the several institutions in the village (shown below) such as the Mayor, Bank, Construction, Livestock, and Market.
Having friends also play a role in the game. How crucial, I have yet to find out. Much like other games, you get a reward (actually, three rewards) for your first visit to your friend's farm. You can also assign friends to look after your crops, since it can be stolen (by other friends, ironically). And I think you must have a number of them to get yourself a dog.
Well, that's it for now. The game's quite new, and I have yet to explore it myself. I'll post my developments from time to time. For now, try it yourself, and create your own Country Story.
More Country Story here.
Labels: Country Story, Facebook, Playfish
Leveling up the menu you serve in your Restaurant is crucial in maximizing the time you spend progressing in the game, because it affects your gourmet points. Gourmet points (GPs) are earned everytime you served a successful order (meaning, the customer doesn't get up before he gets served because it took you a great deal of time to serve him). A certain number of GPs is needed to level up, which could mean an expansion of your restaurant or option to hire additional employees. A high-level menu (at least level 7, I think), gets you more GPs per serving, up to 2.8 GPs. Hence, you could be leveling up almost as much as 3x faster with a level 7 or higher menu. With a decent popularity (around 30.0), a few hours online already gives you quite an earnings and progress in leveling.
1. Choose a dish and stick with it. Personally, I stick with a dish up to level 10, since it also gives a reward item that you can display in your resto. At least one level 10 dish gives you a reward, which you can upgrade when you level up a total of 5 dishes. A total of 20 dishes at level 10 gives you the rank of a Gourmet Chef. Don't just level up a dish because you happen to have the ingredients at that time. You might need that ingredient to trade so you can level up your primary dishes. Concentrate on getting one dish from each category to a high level first.
4. Dishes that require one of each ingredient may make life easier for you, rather than leveling up dishes that require two (even three!) of the same ingredients. Randomness will come into play so that you get an average number of each items. But of course, if it's your goal to level up a cheese board dessert requiring 3 cheeses per level, be my guest :)
Resto City made an update lately. A new feature allows you to broadcast to your friends at least three ingredients you need, so they can be guided on what to trade you. That also means a complete list of ingredients is now more readily available. I'll update on that next time when the servers are up.
That's it for now. Happy playing!
I tried Restaurant City out of curiosity and simply because I haven't been playing any other game at the moment. It's a SIMs-type game that you can access through Facebook. The concept of the game is to manage a restaurant by hiring employees, learning menus, and improving the overall look and feel of your restaurant by buying new equipment such as tables, chairs, etc. The game is still in beta, but I have to say I am loving it. For the totally new to the game, here's a quick rundown of the main features of the game:
That's it for now. I am also just starting to understand the game, so I will be sharing my experiences on this game as I move on. I will also devote a post for a specific area of RC.
Labels: Facebook, games, Restaurant City